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- Frequently Asked Questions (FAQS);faqs.496
-
-
-
- If you have trouble balancing or find your braking ankle a little
- weak, you can try the following trick: form a triangle with your
- legs (from the knee down to your skates) and the ground. This
- means putting your back knee either right behind or next to, the
- brake-foot knee to form that triangle.
-
- Eventually you'll want to stop at high speeds. Basically, the more
- pressure you use on the brake pad the faster you stop. Maximum
- stopping power is achieved by putting your entire body weight onto
- the brake by lifting your back foot, and leaning onto the brake.
- This takes some practice but is very effective. It is possible to stop
- within 15-20 ft even when going over 20 mph. Practically
- speaking, you may still want to keep the other skate on the ground
- for balance.
-
- Note that the amount of leverage, and therefore the amount of
- stopping power you have, is dependent on how worn your brake is.
- A half-worn brake will provide better leverage than either a new
- brake or a worn-out brake. Some people sand or saw off part of
- new brakes to avoid the annoying breaking-in period.
-
- One important point to keep in mind when using the brake-pad:
- You can still steer while braking. Just keep the brake-pad on the
- ground and pivot on your heel wheel slightly to go the direction
- you want. This is very useful while going down a very narrow and
- curvy path or while trying to avoid curbs, pedestrians, parked cars,
- trees, and the like.
-
- A brake-pad generally runs from $3 to $6 depending on what type
- you buy. Compare this with wheels which are $5.50 or more each
- and the freebie stops: runouts, wind-braking, billiard ball stop
- (freebies since you're not wearing anything down). Wheels are
- expensive, and the freebie stops are infrequently available, if at all,
- for the large majority of skating situations. The brake can be your
- standard stop, provided that you learn it well.
-
-
- % V-STOP/SNOWPLOW: For a low-speed rolling stop, point your
- heels inward (for backwards) or your toes together (for forwards)
- and let your skates bang into each other. This might throw you in
- the direction you're going (depending on your speed), so take care
- to be prepared to lean forward or backwards to compensate.
-
- You can do a more exaggerated snowplow by spreading your legs
- out past shoulder-width and pointing your skates inward or
- outwards as before (and you won't bang your skates together.)
- Here, use leg strength to press your inner edges against the ground,
- and you'll slow down appreciably. This can work even at very high
- speeds.
-
-
- INTERMEDIATE LEVEL
-
- % ADVANCED RUNOUTS: Skating off pavement onto
- grass. You can weave from pavement to grass and back to
- pavement to control your speed, especially when going downhill.
- To stop completely just stay on the grass.
-
- As you hit the grass, knees are kept bent, and one foot is ahead of
- the other. Nearly all weight is distributed on the foot that will hit
- the grass first, and you keep that leg real stiff, as if plowing a path
- for the trailing leg to follow. Very little weight is on the trailing
- leg. Muscles in the trailing leg are relaxed. The only function of
- the trailing leg is stability and balance. The leading leg does most
- of the work.
-
- Beginners are often intimidated by this procedure, but it is really a
- very simple physical feat. The hard part, if any, is simply
- understanding mentally what it is you are trying to do, as I
- explained.
-
- This is a lot of fun, too. I like to hit the grass full speed, and then
- skate as far down a slope as possible before the grass stops me.
-
- One important requirement is that the ground should be dry. Wet
- dirt or grass will clog your wheels and your skates will also sink
- into mud (yuck).
-
-
- % (REGULAR) SPINOUTS/LUNGE STOP: This is where you
- skate into a spin to transfer your linear momentum into angular
- momentum. To do this, you sort of stop-n-hold one skate at an
- angle to act as the pivot foot and the other traces a circle around it
- (and you). It may help to think of having each skate trace
- concentric circles, with the pivot skate tracing the much smaller
- inner one. The pivot skate will be turning on its outside edge, while
- the outer skate will be on its inside edge.
-
-
- % SPREAD EAGLE SPINOUTS: A spinout with your skates in a
- bent spread eagle position (i.e., heels pointed towards each other,
- skates at slightly less than 180 degrees). There is no pivot foot
- here, instead both your skates trace the arc.
-
- There are inside and outside spread eagles, where you skate on both
- inside or both outside edges. The above paragraph describes the
- inside spread eagle.
-
- A sustained outside spread eagle is more of an artistic skating move
- than a practical stop, although I use it occasionally to stop on flat
- surfaces.
-
- NOTE that all types of spinouts require a fair amount of room.
- Your forward motion is quite suddenly changed to angular motion
- so I'd recommend this mainly for low traffic areas where you won't
- have people running into you from behind when you do the
- spinout.
-
-
- % CROSSOVER STOP: This stop works both forwards and
- backwards at higher speeds. I call this the crossover stop because
- your feet are held in the position of a spread-out crossover. In this
- stop, you're going to be arcing to one side. The harder and sharper
- you turn, the faster you stop. If you tend to trip on your skates,
- spread your skates farther apart (forwards-backwards).
-
- The braking pressure comes from the turn. The harder you press
- with the outer edge of your back skate, the faster you stop. So if
- you're turning left, your right skate is in front, the left skate is
- almost right behind it (so that all your wheels are in line). Press on
- the outer edge of your left skate (your back skate) and on the inner
- edge of your right skate.
-
- There is also the inverted crossover stop where your feet positions
- are reversed: so you turn left with your left foot forward and right
- foot back (and vice versa for right turns). Watch ice hockey players
- just after play has stopped. More often than not, the circle around
- in the inverted crossover position.
-
- Both crossover stops are good for high speed stops but make sure
- you have plenty of open space.
-
-
- % SLALOMING/PARALLEL TURNS: For skiers, this maps over
- very nicely. This is more of a speed control technique rather than a
- stop, but it's very useful to know. Explaining slalom turns can take
- an entire book in itself, so I will merely suggest that you find a skier
- or a ski book to show you how.
-
- One way to practice this is to find a nice gentle slope with plenty of
- space at the bottom, set up cones in a line, and weave through the
- cones.
-
-
-
- ADVANCED LEVEL
-
- This next set of stops require good independent leg control. These
- advanced stops will require you to be skating only one foot for
- some portion of the technique.
-
-
- % T-STOP: This stop uses your wheels as a source of friction. To
- do the T-stop, place one skate behind you, nearly perpendicular to
- your direction of travel. Bend a little in both knees to drag your
- wheels. You should think more of dragging the heel than the toe.
- Apply the braking pressure to your heel. If you drag the toe too
- much, you will end up spinning around. Keep your weight mainly
- on your skating (front) foot. As you learn to stop at higher speeds
- you will apply more downward pressure to the back skate (but your
- weight is still on the front skate).
-
- NOTE: One particular phenomenon to avoid in the T-stop, or any
- wheel-dragging stop (such as the toe drag) is the "flats". If you T-
- stop or toe drag such that the wheels do not roll as your drag, you
- will end up with a flattened wheel which will not roll smoothly at all.
- In effect, ruining your wheel(s).
-
-
- % TOE DRAG: Similar to the T-stop except you drag only the toe
- wheel instead of all four or five wheels. Unlike the T-stop it's not
- critical to keep the skate perpendicular to your line of travel. In
- fact, you're free to drag the wheel anywhere in a 180+ degree arc
- behind you. Also, your toe can be pointed into the ground at
- pretty much any angle. (If you have old wheels, the toe position is
- a good place to put them if you want to avoid shredding your good
- wheels.)
-
- The toe drag is better than the T-stop in that you wear down only
- one wheel, and more importantly, you are also allowed much better
- control over steering, since you can still stop effectively even if the
- drag wheel rolls too much. The toe drag can stop you even when at
- cruising speeds, although at significantly longer breaking distance
- than the brake-pad or the T-stop since you are dragging only one
- wheel.
-
-
- % BACKWARDS T-STOP: This is a T-stop when you're rolling
- backwards. There are two ways to perform this stop. The first way
- is to stop by dragging the outside edge of your skate (i.e., toe
- pointed outward). The harder way is to point your toe inward,
- much like a reverse New York stop (see New York stop).
-
-
- STEPPING STOPS
-
- These three stepping stops are essentially advanced low-speed stops
- ("advanced" since they require good independent control over each
- skate). They could also be called "pushing" stops, since most of the
- braking action is done by pushing a skate against your motion.
- Many advanced skaters will do this intuitively, but I will detail them
- here for completeness.
-
-
- % BACKWARD STEPPING STOP: This is like while wearing
- shoes, and someone pushes you from the front. One foot
- automatically steps back to keep you from falling backwards. On
- skates then, while rolling backwards, you simply put one skate
- behind you, 90 degrees to the other skate, and hold it there so that
- your body doesn't roll any further. This is basically a very low-
- speed power stop, and so without the sliding and scraping action of
- the wheels (see the Power Stop).
-
- The faster you are moving, the closer you are to doing a true power
- stop. This may be a good method to learn the power stop,
- gradually building up speed.
-
-
- % FORWARD STEPPING STOP: A low-speed stop very similar
- to the backwards stepping stop except you're rolling forwards, of
- course. This time you plant your skate 90 degrees out in front of
- or right next to the rolling skate. Your front heel will be pointing
- inwards (it's probably easier for most people to keep the toe pointed
- outward here). This is especially useful at curbs, like just before
- you accidentally roll into an intersection, in crowded indoor places,
- or if you just want to get a little closer to people you're talking
- with.
-
- This stop should halt you immediately. Once you plant your foot,
- your body should stop moving forward. You may find it easier if
- you bend slightly at the waist and knee to give your skate a better
- angle to grab.
-
- You can also use this stop in a sort of shuffling fashion: stop, roll a
- little, stop, roll a little, etc., until you get to precisely where you
- want
- to be.
-
-
- % REVERSE STOP (FORWARDS SNOW-PLOW): While
- rolling, point one skate (only) inward, lift and set it back down.
- Roll on it and push off slightly at the heel. Now lift the other skate,
- and do the same.
-
- Essentially you are skating backwards even though moving
- forwards. Keep doing it and you will eventually start skating
- backwards. This can be done even at high speeds.
-
-
- % BACKWARDS HEEL DRAG: This is for rolling backwards.
- Similar to the toe drag except you drag your heel wheel. If you
- find your drag skate rolling sideways, apply more pressure to your
- heel wheel.
-
-
- Now that you can do toe-drags, heel-drags and spinouts...
-
- % TOE-DRAG SPINOUTS: This is a one-footed spinout with an
- accompanying toe-drag on the other foot. The toe drag will be in
- the inside of the spinout. So for a right-foot toe-drag spinout, you
- will be carving a right turn. It takes a bit more balance and strength
- and will shred your toe wheel a lot. The more pressure on the toe,
- and the sharper/harder you carve your turn, the faster you stop.
-
- At maximum effectiveness, it can stop you very quickly. The
- skating foot will be nearly doing a power slide (see Power Stop)
- and the dragging foot will be doing a very hard toe-drag. Done
- correctly at low to medium speeds, it takes up at most a sidewalk's
- width. At downhill speeds, expect to take up most of a car lane.
-
- NOTE that hitting a crack or rock during this stop really bites since
- you've got most of your weight on one skating foot. Look for any
- debris or holes ahead of you and be prepared.
-
-
- % HEEL-DRAG SPINOUTS: For this spinout, just plant one of
- your heel wheels on the ground out in front of you and spin
- around it. The only tricky part is that the pivot heel wheel may roll
- a little, so keep some downward pressure on it. It probably helps to
- keep your pivot leg straight and slightly locked to help stabilize the
- pivot.
-
- A variation on heel-drag spinouts is to use your brake-pad as the
- pivot.
-
- This stop looks pretty neat when going backwards, although you
- should be careful to protect your knees if you have to abort. To
- perform this backwards, start a heel-drag stop (you're skating
- backwards), carve the skating foot behind and to the inside, and you
- should spin around the heel wheel/brake.
-
-
- % CURB RAMMING: You approach the curb at around 90
- degrees (i.e., straight on) and lift your toes enough to clear the
- curb. This should jam your wheels and runners into the curb. You
- should be prepared to compensate for the sudden change in your
- motion.
-
- An alternative curb ramming stop is to do a spinout near the curb
- and ram the back of your skate into the curb.
-
- Both these techniques cause quite a bit of shock to your skates
- (especially at high speeds) so if you really love your skates you
- may not want to do this stop too often 8-)
-
-
- % POWER STOP/POWER SLIDE: This is one of the most
- effective stops, and also one of the hardest. To do this stop, you
- should be able to skate forwards and backwards well, and also be
- able to flip front-to-back quickly.
-
- There appear different approaches to learning the power stop. The
- end result should be the same, or nearly so, but both are detailed
- below. It is left to the reader to decide which one is easier to
- follow.
-
- One way:
-
- You can piece the power stop together by combining two things:
- 1) flip front to backward.
- 2) place one foot behind you and push the entire row of
- wheels at a very sharp angle into the ground.
-
- You can practice this by skating backwards, gliding, and then with
- nearly all your weight on one foot, bring the other foot behind you,
- perpendicular to your direction of travel (see the Backward
- Stepping stop).
-
- You should start out doing this while traveling slowly. Your wheels
- should scrape a little. If they catch, you need to hold your braking
- skate at a sharper angle. Once you get this down, you can practice
- flipping front-to-back, coast a little, and then stop. Eventually, the
- combination becomes one smooth move: just get the braking leg
- extended as soon as you flip.
-
- You can use any flip (mohawk, 3-turn, toe-pivot, etc.) for this stop.
- This stop is good for hockey, and a good stop when going
- backwards (especially at higher speeds). A power-stop using a
- jump turn is called a chop stop (see following section).
-
-
- The other way:
-
- The second method involves one continuous motion instead of
- two: Skate forward on an outside edge, while extending the free
- leg to the side. All weight is on the skating leg. The free leg is
- dragged along the ground. Now sharpen the turn on the outside
- edge of the skating leg (with its knee greatly bent), and swing the
- free leg in front. This continuous transition causes the skating leg
- to turn, so it's now skating in reverse.
-
- The key is to have all the weight on the skating leg. If you place
- any weight on the free leg, you will go into a spin and lose
- control.
-
- Some prefer this method because you do not need to go into a
- complete power slide to stop. At any point in the continuous
- motion, you can abort if something is going wrong. Only at
- higher speeds is it necessary to completely turn the skating foot.
- There is less risk of catching the free leg on an uneven surface
- because it is already extended and dragging before you swing
- around.
-
-
- % CHOP-STOP: For skating forward or backward at low to
- moderate speeds. This is much like the hockey stops done on ice
- except, since you can't shave asphalt, you need to jump and turn
- both skates and hips perpendicular to the direction of travel. Land
- with the skates at an angle (like in the power stop) and push your
- wheels against the ground. To maintain balance you can keep one
- skate mainly beneath you, while the other goes out forward to stop
- you.
-
- Most of the shredding will be done on the lead skate, where the
- inside of your lead leg should make a sharp angle against the
- ground.
-
- Basically what this is, is a power stop using a jump turn.
-
- The jump isn't so much for air time as for lifting your skates off the
- ground so you can reposition them sideways. The lower the jump
- you can get away with, the less off balance you should be when you
- land. However, if you don't jump high enough you may not be able
- to place your lead skate at a sufficient angle. Caution should be
- used even more so in this stop than in others.
-
- The particulars of the jump aren't crucial. You can lead with one
- foot followed by the other, and land in that order; or jump and land
- with both feet at once. Pick whatever style you're most comfortable
- with.
-
-
- % NEW YORK STOP: Harder than even the power stop, the New York stop is
- mainly a power stop but you don't turn your gliding foot! It doesn't
- appear that just anyone can perform this stop, since it seems to
- require quite a bit of knee flexibility.
-
- L = the track left by the left skate, R = ditto by the right skate
-
- ------ direction of travel --- >
-
- L---------------------- | <- slide with skate, scraping edges of
- / |---all the wheels like the power-slide
- R--- / <-
- \ /
- \ / (A NY stop with the right foot)
- \ /
- \_____/
-
-
-
- This stop requires your knee to be twisted inward (not a natural
- position, by far), so if you can't do it, I wouldn't say it's a big loss
- since it seems to have above average potential to cause injury if
- done wrong.
-
-
- % COMBINATION/SEQUENCE STOPS
-
- Once you've got some stops perfected, the next thing you might want to
- try is a sequence or combination of several stops. These are
- definitely more fun and a bit more showy. These are some of the
- random combination stops that I do. You can easily make up your own.
- (Sequences are denoted with "->" and combos with "+")
-
- S-stop: Crossover stop -> turn opposite direction -> toe-drag
- spinout. So for example, you can crossover stop to the left,
- ride your left skate and do a toe drag (right toe pivot)
- while turning to the right to complete the S-pattern.
-
- Double crossover stop: crossover stop -> inverted crossover
- stop (or vice versa). This also traces out an S-pattern.
-
- Braking T-stop: T-stop with non-brake foot + brake with brake-pad
-
- Braking toe-drag: Brake with brake-pad + toe-drag on other skate The
- braking toe-drag and the braking T-stop are the two of the
- most effective ways to stop that I know of when cruising.
-
- Braking spread-eagle: Spread-eagle (follow w/ spinout optional) with
- braking skate in front + braking with brake-pad
-
- Braking glide stop: glide -> reverse feet positions -> brake-pad. The
- effect is that of shuffling your feet quickly and stopping.
- (Glide: a heel-toe glide, one skate out, and one skate back;
- use only the back toe and front heel wheels. The back skate
- should be the one with the brake since the assembly gets in
- the way on the front skate)
-
-
- Related Topics
-
- FALLING:
-
- Falling should be one of your last resort techniques, but everyone
- falls some time, so it's a good and safe thing to know. Falling can
- be practiced at low speeds to get used the idea that indeed, you can
- plop on your guards and pads, and come away safe as houses.
-
- 1) One of the less graceful and more painful ways to stop is to
- wipeout into a face plant or another nasty, bloody occurrence. I
- daresay no one does this "stop" voluntarily. These stops work
- vicariously: If you see someone else do it...you're likely to stop or
- slow down too 8-)
-
- 2) At low speeds, a better (and less painful) falling-stop is to
- collapse your body in a way so that the primary scraping areas are
- the knee pads and your wrist guards/gloves. Bend your knees, fall
- on your knee pads and follow by falling on your wrist guards.
- Keep your wrists loose since there is still some risk of injury. See
- the collision section below.
-
- If you tend to fall backwards, your rear-end will probably be your
- biggest cushion (just how big, depends on you 8-). You should try
- to spread out the shock to your arms and over as much body area
- as possible (in general)...the less directly on your wrists and elbows,
- probably the better. NOTE however, that your tailbone is, after all,
- located in your duff and a hard fall at too sharp an angle will either
- bruise or fracture/break the tailbone.
-
- At high speeds, when you desperately need to stop, an outright
- collapse on your protection gear may not be enough. High speed
- falls are best when you take the brunt of the force with the entire
- body, save for the head (besides, you're wearing your helmet,
- right?)
-
- Rolling with the fall is a key to reducing the force of impact. So if
- you happen to be careening down a hill, if possible, turn sideways
- to your direction of travel and fall uphill (to keep you from
- tumbling further down the hill). When you hit, keep your body
- loose, with hands up near your face or over your head. With luck,
- and no other dangers eminent (such as approaching 18-wheelers or
- rolling off a cliff), you should be able to stand up, thank your
- favorite deity, wipe yourself off, and go take a lesson in skating
- safety and control.
-
-
- COLLISIONS WITH STATIONARY OBJECTS: Hopefully
- you will never ever have to use a collision as a means to stop, but if
- you insistIkeep your limbs bent and be a big human shock-
- absorber and cushion your contact with bending of the arms and
- legs. Locked limbs will only increase the shock going into your
- joints causing likely ligament/tendon tears or other damage.
-
-
-
-
- Bottom line
-
- Practically speaking, all the stops that require dragging the wheels
- will put a bigger dent in your wallet since wheels cost a bundle. If
- you don't use your brake-pad, harder wheels may slow down the
- wear on your wheels.
-
-
-
- [Copyright 1992 by Anthony D. Chen. All rights reserved.
- License is hereby granted to republish on electronic or other media
- for which no fees are charged (except for the media used), so long
- as the text of this copyright notice and license are attached intact to
- any and all republished portion or portions.]
-
- =END OF PART 1==========================================================
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- From: adchen@umaxc.weeg.uiowa.edu (Tony Chen)
- Subject: rec.skate Frequently Asked Questions (Part 2 of 7)
- Message-ID: <rec-skate-faq-2-723676990@umaxc.weeg.uiowa.edu>
- Followup-To: rec.skate
- Sender: adchen@news.weeg.uiowa.edu (Tony Chen)
- Supersedes: <rec-skate-faq-2-723327165@umaxc.weeg.uiowa.edu>
- Reply-To: adchen@umaxc.weeg.uiowa.edu (Tony Chen)
- Organization: University of Iowa, Iowa City, IA
- References: <rec-skate-faq-1-723676990@umaxc.weeg.uiowa.edu>
- Date: Sun, 6 Dec 1992 21:23:34 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: Tue, 5 Jan 1993 06:00:00 GMT
- Lines: 477
-
- Posted-By: auto-faq 1.23
- Archive-name: rec-skate-faq/part2
-
-
- REC.SKATE FAQ - PART 2: WHEELS, BEARINGS, AND BRAKES (draft)
-
-
- Inline Wheels
- -------------
- (written May 17, 1992)
- (last changed Sept 10, 1992)
-
-
- TECHNICAL INFO
-
- Inline wheels are made of polyurethane. Although wheels are classified
- on three criteria: diameter, durometer (hardness), and rebound, you will
- usually see only the diameter and durometer marked on the wheels and/or
- packaging (e.g.,76mm 78A, or 70mm 82A, etc.).
-
-
- DIAMETER
-
- The diameter of the wheel is basically how tall the wheel is. The usual
- diameters are 80mm, 77mm, 76mm, 72.5mm, 72mm, and 70mm. More recently,
- 82mm wheels have been introduced. Generally, racing skates will fit up
- to 82mm wheels, high-end skates up to 77mm, and the rest of the models
- up to 72.5mm. Although these are the designed ranges, skates can take
- slightly taller wheels than what they're supposed to. For instance, the
- Bauer XF/3's, with the front and heel wheel spacers moved in (for a
- shortened wheelbase), can use 76mm wheels for all four positions.
- Extension modification (i.e., scraping down) of skates are need for
- wheels much larger than the intended size.
-
- Although still subject to some technical debate, in general, taller
- wheels will let you go faster (i.e., 76mm are faster than 70mm) but
- there is a point where taller wheels will only make you go slower with
- added weight (harder to start rolling) and less manueverability.
-
- Shorter wheels are cheaper, but in general don't last as long since they
- have less material to wear down overall.
-
-
- DUROMETER (hardness):
-
- Durometer is a relative hardness measure frequently used for rubber and
- plastic products. There are several scales, with the "A" scale (hence
- the 78A, etc.) used for wheels. The number is the rating from 0-100,
- with 0 being no resistance and 100 being very hard plastic.
-
- Inline wheels generally run from 74A to 93A, with 78A, 82A, and 85A
- being the most common. For outdoors, the softer the wheel, the better
- the shock absorption on bumps, cracks, pebbles and other vibrations.
- The trade-off is that softer wheels last a shorter time. Harder wheels,
- since they have less drag, are preferred on indoor surfaces which are
- usually very smooth.
-
- Hockey players may prefer harder wheels because it allows them to slide
- somewhat.
-
-
- Rebound:
- This is how much the wheel will return the energy when your wheels are
- compressed. So a higher rebound, will provide more response on each
- stroke. There doesn't seem to be a rebound scale (is there?) as there
- is for durometer.
-
-
- HUBS
-
- The hubs are very important to the overall performance of the wheel.
- Hubs which are too large will not hold the bearings tightly enough.
- This can allow the wheel to become "cocked" so that it rubs against the
- frame. Only one wheel needs to be out of alignment to mess things up.
-
- This is a serious problem, not only because it causes drag, but because
- it heats up the wheel which will soon cause it to seperate from the hub
- and expand, which will very soon destroy the wheel.
-
- I have noticed this on several sets of Kryptonics Turbocores. The
- first sign is that the wheels creak as you switch your weight on the
- skate. And if you remover the wheel from the frame, there will be a arc
- clear of dirt and dust where the wheel was rubbing.
-
- If you notice this, put your hands on your wheels after a long fast
- skate and see if any of them are much warmer than the others. If so,
- they are probably rubbing.
-
- This can happen a lot easier on frames like the Mogema and the Darkstar
- that have very close tolerences and the side of the frame is close to
- the side of the wheel. I'm not sure if is as big as a problem (or a
- problem at all) for recreational skates like the Areoblade. But the
- creaking is bothersome in any event.
-
-
- AXLE KITS
-
- Another important aspect of your wheels is the axles that go with them.
- There are several axle replacement kits (such as the Hyper Hop-up Kit
- and the Blading Edge Kit) designed to let your wheels roll much faster
- than with your stock axles. These kits are usually made of aluminium and
- steel. What they consist of is two axles per wheel, each screwing into
- the threaded bushing in the wheel. This also prevents overtightening,
- which is common with the regular axle system. When putting your wheels
- back, make sure the wheels are just snug enough so they don't move
- around. Anything more just increases the friction on your bearings.
-